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عدد المساهمات : 517 تاريخ التسجيل : 09/11/2009
| موضوع: Best Practices: Games and E-Learning in Collaborative Environments الجمعة ديسمبر 11, 2009 4:41 pm | |
| [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Best Practices: Games and E-Learning in Collaborative EnvironmentsWorld Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007Quebec City, Canada October 15, 2007 Griff RichardsAACE [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] Author[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط], University of San Francisco, USA AbstractThe goal of this best practices session is to demonstrate that games can be a positive learning tool in the e-learning environment. By embedding humanistic components into educational games, we as curriculum developers, can have a greater impact on content development that is produced and distributed in online and blended environments. Additionally, we can involve our students in game creation by using easily available technology templates. By creating and distributing games through a collaborative environment, students can learn how to be better students and better citizens. This session will discuss the experiences of a university instructor who uses games to engage students in their learning. By having students teach each other through games they create, deeper learning is fostered and technology skills are enhanced. This assists in preparing students for work in the knowledge economy. By working with the skill set of the millennials, rather than against it, instructors can take their role as “guides on the side” to a new level | |
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